AntyVersum

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UMeFate
Experimenting 10 thousands of items in households, for fast lookup algorithms #10
By Antypodish | | 0 Comments |
This is more an experiment. Basically this test purpose is to simulate 10 thousands of created items in the world of various categories, like Fridge, chairs, or TV. Then I test algorithm, which effectively assigns to plots, premises, and rooms items that belongs too. Fast algorithm optimisation, allows for fast lookup for items.
UMeFate Sim Prototype: Implementing LuaJIT, to gain more performance #8
By Antypodish | | 0 Comments |
So looks like Lua JIT is working. It solved some issue of previous Lua. One issue is outstanding. But doesn't actually stops me from moving forward. Now I am a bit further, in comparison to previous Lua. I will be ruining more test, as I will be building features around it.
UMeFate Sim Prototype: Implementing LuaJIT, to gain more performance #7
By Antypodish | | 0 Comments |
I had working to extend base of Lua. But I wasn't fully happy of the results.
Life Sim Prototype: Saving and staking constructs #5
By Antypodish | | 0 Comments |
This time testing saving and loading set of constructs. These are saved on local drive, to json and texture files.
UMeFate: Early prototype for life sim – 1×1 km map with 1k climbing agents onto skyscrapers
By Antypodish | | 0 Comments |
First prototype vid, showcasing concept of the game UMeFate. Idea is to make living for lively 1000 active UMe(s) in the little town in real time. Goal is to create life simulator in the end 🙂
UMeFate Has Been Born
By Antypodish | | 0 Comments |
UMeFate is long term planned life simulation game, which combines performance, sizable world without rabbit holes, modding and welcomes community to bring their touch into the project, that everyone will be able to play.
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