AntyVersum

    Making games with passion


UMeFate

Pre-Alpha


Find Out More

UMeFate is long term planned life simulation game, which combines performance, sizable world without rabbit holes, modding and welcomes community to bring their touch into the project, that everyone will be able to play. 


Life sim community been long waiting for a game, where their input can influence their imaginary and dream world of life simulation. This may be as basics as house building, but going as complex like family and friends relations. The game period is not fixed, and could be anything from stone age to futuristic, depending on the imagination and input from players. 


AirFlow

Sky Is The Limit


Find Out More

Welcome to AirFlow, where the vast expanse of the sky becomes your battleground! Prepare to embark on adrenaline-fueled adventures in epic aerial combat like never before. In AirFlow, you'll pilot powerful airplanes in intense sky battles, mastering the art of dodging enemy fire while strategically outmaneuvering foes to claim dominance over the skies. Are you ready to take control and rule the heavens? Join the fray and soar to new heights in AirFlow!

Upcoming Title

AirFlow: Sky Is The Limit

Welcome to AirFlow, where the vast expanse of the sky becomes your battleground! Prepare to embark on adrenaline-fueled adventures in epic aerial combat like never before. In AirFlow, you'll pilot powerful airplanes in intense sky battles, mastering the art of dodging enemy fire while strategically outmaneuvering foes to claim dominance over the skies. Are you ready to take control and rule the heavens? Join the fray and soar to new heights in AirFlow!

Read More

AirFlow: Sky Is The Limit

Welcome to AirFlow, where the vast expanse of the sky becomes your battleground! Prepare to embark on adrenaline-fueled adventures in epic aerial combat like never before. In AirFlow, you'll pilot powerful airplanes in intense sky battles, mastering the art of dodging enemy fire while strategically outmaneuvering foes to claim dominance over the skies. Are you ready to take control and rule the heavens? Join the fray and soar to new heights in AirFlow!

Read More

AirFlow: Sky Is The Limit

Welcome to AirFlow, where the vast expanse of the sky becomes your battleground! Prepare to embark on adrenaline-fueled adventures in epic aerial combat like never before. In AirFlow, you'll pilot powerful airplanes in intense sky battles, mastering the art of dodging enemy fire while strategically outmaneuvering foes to claim dominance over the skies. Are you ready to take control and rule the heavens? Join the fray and soar to new heights in AirFlow!

UMeFate Changelog v0.0.x
By Antypodish | |
UMeFate Changelog v0.0.x
Human Addiction Behaviours As The Case Study for AI #25
By Antypodish | |
Slowly approaching the stage of development, where AI will be taken into workshop.
Rebranding UiLife to UMeFate #21
By Antypodish | |
Hi Everyone. Been thinking for a while and finally decided to rebrand UiLife to UMeFate (https://www.reddit.com/r/UMeFate/). It is better to do it early, than later. The title may be a bit weird at first. But more I think about it, more sense it has.
In the process of refurbishing ingame UI, to be more intuitive #34
By Antypodish | |
Still working on making things more intuitive.
New menu and feedback system #33
By Antypodish | |
As part of continuous updates and making game feeling more intuitive, rework has been done by changing general main menu, adding bug report and feedback system.
Implementing ingame feedback system over to discord #32
By Antypodish | |
As the process of streamlining game mechanics, with first pre-alpha test received feedbacks, it is clear that that ingame feedback and bug report systems are important.
UMes after hard work rebranding partying – no more overtimes #24
By Antypodish | |
A bit of fun recording, while working on importing meshes modding feature. Something that I need in core mechanics, before starting work on AI.
A bit of messing with placeholder furnitures #23
By Antypodish | |
My GF, did some models for me. These are just placeholders and are subject to change at any time. Is more just to see how things could look like in certain scenarios.
Adding wall passage segments, basics floors and few extra visual bit #20
By Antypodish | |
Hey, In this next vid I would like to showcase a bit more about wall building and auto floor generation.
Stress testing of 5000 and 1000 inhabitants #19
By Antypodish | |
I was curious, what will happen if I spawn 5k inhabitants in area of 300x300m. Well performance is not good. But it is fun and useful to see possibilities and limits.
Slowly Implementing Walls Building Mechanics #18
By Antypodish | |
In this next vid update, I showcase basics walls building mechanics implementation to the main game, with snapping and auto generating rooms feature.
Kliknij na zdjęciu poniżej i poruszaj myszką, by obrócić panoramę.
Przytrzymaj i poruszaj palcem na zdjęciu poniżej, by obrócić panoramę.

Artwork

No posts found!

AirFlow: Sky Is The limit - Concept work
Welcome to subscribe and keep to be updated on latest news from AntyVersum

Subscribe
Zapraszamy do kontaktu z nami

Kontakt
Scroll to Top