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UMeFate Changelog v0.0.x
UMeFate Changelog v0.0.x
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V0.0.9.216
16 September 2025

Added:

  • Split screen feature, which adds ability to play with up to 4 players on one PC.
  • Gamepad support. 
  • Players can choose control schemes using, mouse, keyboard, or a gamepad.
  • Map editor.
  • Basic roads support.
  • Land plots along roads. Considered to be reworked in the future.
  • Land plots can be partially modified.
  • Adding tooltips system on UI.
  • Saved maps in map editor. Doesn’t work in playmode with UMes yet.
  • Save custom constructs on land plots, as blueprints.
  • Save are as sqlite. 
  • Game save, constructs and items UI icons, now have “carousel” thumbnails, when hovering a pointer over a given item. This is a pseudo feature, which allows you to see items in 360 like rotation.
  • Floors generation.
  • Ramps as an alternative to stairs. Something which has been planned in the future, along with floors.
  • Walls can change height and width from UI options.
  • LOD (level of details) support for models.
  • Some temp furniture. These are placeholders at the moment. But function as mods. When adding new furniture, some model files are auto generated, based on the main file, like LOD (level of details).



Changed:

  • UI design, including split-screen support
  • Preparation for multilingual support. Not yet finalised.
  • The main menu was reworked. But this will be changed again in the near future.
  • Reworked spawning of constructs blueprints. Player can save their own constructs on landplots setup.
  • Terrain generation and baking. This is under consideration of rework.
  • Changed old Fog Of War decal based system. For now is a blue type box for FoW, which activates if the player's camera reaches the permitted region. The current system is a placeholder.
  • Changed how the fog of war (FoW) works, due to the introduction of split-screen. The current system is a placeholder only, until finding a proper solution.
  • Rework of feedback / bug report system.
  • Improved game launching loop. But the game restart is not fully functional. So to restart the game, ideally need to close down the whole game app and launch it again.



Fixes:

  • General optimisations, especially during loading saves and models.
  • Visual optimisations. Changed to the rendering pipeline.
  • Fixed tutorial system.



Removed:

  • Basics buildings placeholders.



  • Known critical issues:

  • Restarting the game loop is not fully functional. Doing so, will cause bugs. Need to close the game application and reopen it again.
  • Some UI elements are overflowing. Need scrolling, or smaller UI groups.
  • Main menu graphics settings may not trigger changes correctly.
  • UI pointer with user controls as helper, is incomplete and may display incorrectly.
  • UMes NPCs may have issues to traverse on ramps if slopes, or steps are too big.
  • Objects are not always saved. Especially when editing floors structure.
  • Editing landplots on which construction is placed, may desynchronise save and construction may be not saved.
  • Cut floors (i.e. for ramps / stairs) are not saved for creating custom blueprints.
  • Building ramps and switching to different UI modes doesn't reset the state of land plot selection.
  • Some tooltips may be missing.


V0.0.8
30 October 2024

Fixes:
- UI lower screen resolutions support

Removed:
- Bottom info bar

Known Bugs:
- Gamepad is not fully supported


V0.0.7
29 October 2024

Added:

- Feedback and bug report system
- Integration of f
eedback and bug report system with discord

- Few more furnitures
- Splitting for optimisation main menu from game runt
ime

- Adding furnitures samples - Player controlled UMe has circular indicator, to see where the player is


Changes:
- Ingame UI framework
- New main menu room
- New main menu UI system
- Main menu camera behaviour
- Improving ingame camera movement - Wall construction elevation plane, can be now set at desired altitude, using pointer (mouse)

Fixes:
- Camera performance and motions bug fixes
Known Bugs:
- Game doesn’t restart
- Walls building has various bugs
- When walls are closed, floor is not creating - Furnitures are not rotatable


V0.0.6 First Steam pre alpha tech demo playtest
4 October 2024

Added:
- Additional UI shortcuts binding info

Changes:
- Furniture selection

Removed:
- Old wall building system


V0.0.5

Added:
- Models mesh importer
- Models mesh LOD generator
- Models thumbnail generator
- Added door passage wall to construction system
- Fog Of War system
- Camera FoW movement constraints
- UI key binding info

Changes:
- Collision detection for walls
- Terrain change

Known Bugs:
- Generators may require two game restarts, before full generation and loading of new mesh is completed


V0.0.4

Added:
- Lua script reading from the mod directory
- New construction system
- 1st, 3rd person camera
- UI game mode options selection
- Clouds and sun VFX


V0.0.3

Added:
- Lua JIT support
- Saving selection of building
- Land plots selection
- Player navigation


V0.0.1

Added:
- Movement of characters (agents)
- Terrain
- Agents collision


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