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UMeFate (Pre-Alpha)


UMeFate is long term planned life simulation game, which combines performance, sizable world without rabbit holes, modding and welcomes community to bring their touch into the project, that everyone will be able to play. Life sim community been long waiting for a game, where their input can influence their imaginary and dream world of life simulation. This may be as basics as house building, but going as complex like family and friends relations. The game period is not fixed, and could be anything from stone age to futuristic, depending on the imagination and input from players. The project aim is to release prototype demo, as soon as very basics core mechanics is settled. It should provide very crude tools, to mod game certain mechanics. Like adding needs and traits.

Map Editor And Constructions On Land Plots #40
By Antypodish | |
Today UMeFate team presents a quick update on the progress of map editor and basics constructing on land plots. UMes are in a phase of improving the map editor and to allow making ground floor construction buildings.
Mountains roads land plots in action and map editor #39
By Antypodish | |
Nearly 2 months past, since UMeFate last blog post. But I can assure you, UMes were working hard. Well for most of the part, besides chilling during x-mas period and NewYear 🍾🎇
Creating tools for roads and land plots as part of modding (technical) #38
By Antypodish | |
Last month major focus was on improving land plots and developing tools, to help creating world. Also to support later modding features. In this post, there is a bit of mechanics and some technical discussions.
UMeFate Roadmap #37
By Antypodish | |
UMeFate updates first roadmap, detailing near future development plans for Pre-Alpha.
UMeFate has pushed update version 0.0.8 to Steam #36
By Antypodish | |
Adding many small and yet critical changes, to be able move forward.
In preparation for next small update 0.0.7 #35
By Antypodish | |
UMeFate is working toward preparing a new update v0.0.7.
In the process of refurbishing ingame UI, to be more intuitive #34
By Antypodish | |
Still working on making things more intuitive.
New menu and feedback system #33
By Antypodish | |
As part of continuous updates and making game feeling more intuitive, rework has been done by changing general main menu, adding bug report and feedback system.
UMeFate Changelog v0.0.x
By Antypodish | |
UMeFate Changelog v0.0.x
Implementing ingame feedback system over to discord #32
By Antypodish | |
As the process of streamlining game mechanics, with first pre-alpha test received feedbacks, it is clear that that ingame feedback and bug report systems are important.
Human Addiction Behaviours As The Case Study for AI #25
By Antypodish | |
Slowly approaching the stage of development, where AI will be taken into workshop.
UMes after hard work rebranding partying – no more overtimes #24
By Antypodish | |
A bit of fun recording, while working on importing meshes modding feature. Something that I need in core mechanics, before starting work on AI.
Kliknij na zdjęciu poniżej i poruszaj myszką, by obrócić panoramę.
Przytrzymaj i poruszaj palcem na zdjęciu poniżej, by obrócić panoramę.

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AirFlow: Sky Is The limit - Concept work
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