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🗣️🎙️UMeFate dev interview hosted by Pixel Breakdown #44❤️
By Antypodish | |
Good day everyone, 😊 UMeFate had a great opportunity, to be invited into a 1.5 hour long interview with Pixel Breakdown youtuber, with the goal of humanising game development.
UMeFate Changelog v0.0.x
By Antypodish | |
UMeFate Changelog v0.0.x
🤯🗽❤️UMeFate Another Fan Made Showcase: FrankenUMeStein #56
By Antypodish | |
Hello everyone. 🤗 Recently UMeFate was played again by @Tommy_Vercetti_yt, showcasing their another marvelous creation 🤗❤️ And again, surpass UMeFate expectations, for what UMeFate is capable of ☺️ This time we travel into an era of FrankenUMeStein. 🧟 Our lovely UMeFate dedicated play-tester and the creator, have already made and recorder in total 3 UMeFates gameplays to date, with a pinch of their own imagination. In their previous video @Tommy_Vercetti_yt has showcased 70m Tall Eiffel Tower https://www.youtube.com/watch?v=nx4Zh2O_P1c, which have been recorded on far older UMeFate version.
📝📱UMeFate Pre-Alpha: Roadmap Update #55
By Antypodish | |
Dear UMes 🤗 Today we would like to discuss UMeFate roadmap, its progress and its up to date changes. UMeFate development started in 2024 and since then, it is going strong. There is a lot that has changed in UMeFate over the past year. But these changes are reflected in the roadmap, which also has evolved a bit. Therefore, our UMes would love to share some roadmap with you. If you are interested in more more details about early roadmap iteration, you can checkout following blog post from 2024: https://antyversum.com/2024/11/20/umefate-roadmap-37/
📝⌨📱UMeFate Pre-Alpha: UI – Lua Modding in Dev (Technical) #54
By Antypodish | |
Dear UMes 🤗 UMeFate is on track to refactor UI with modding capabilities. Since this is an intensive and long process, we want to share current progress. Even if it is not finished yet and work will most likely spill into December of 2025. For that reason, this time, I have recorded a video, focusing on the more technical side. The initial post discussing UI refactoring dates back to September 2025, just after the last pre-alpha tech demo release v0.0.9. Now it is mid-November and this process is still ongoing. You can read about the start of the UI refactoring work in our blog post https://antyversum.com/2025/10/16/umefate-pre-alpha-ingame-feedback-system-and-lua-modding-in-works-52/
🌐🎨🖥️🖥️UMeFate Pre-Alpha: Horizon Mist And Terrain Colours #53
By Antypodish | |
Dear UMes 🤗 As the main development direction is about reconstructing the UI, to be more moddable and compatible with lua, which is also a big job, in the meantime, our UMes took a little detour doing their dev tasks. Which resulted with UMeLand finally taking colours and players can now see the discovered world, via Horizon Mist (as now a placeholder name).
🛠️📂UMeFate Pre-Alpha: Ingame Feedback System and Lua Modding In Works #52
By Antypodish | |
As you may know already, recently UMeFate had an update of Pre-Alpha Tech Demo v0.0.9, now available on Steam in playtest. That is a great and exciting milestone for us. In the following days after, UMeFate has pushed a few critical fixes. With all that, our lovely playtesters have used UMeFate internal feedback system and reported various issues. Now UMeFate focuses on the modding architecture, while opening the path for UMes autonomy. For more details on the Pre-Alpha Tech Demo v0.0.9 release, you can read in our previous blog post https://antyversum.com/2025/09/16/umefate-v0-0-9-pre-alpha-steam-release-of-tech-demo-51/
🎉🥳🎊UMeFate v0.0.9 Pre-Alpha Steam Release of Tech Demo #51
By Antypodish | |
We are extremely excited, to finally announce the release of the next UMeFate pre-alpha tech demo, version 0.0.9! 🥳 It has been a heck of a long year ride since October 2024, where the previous and one of the first proof of concept tech demos was released. On the one hand, tons have changed since. But on the other hand, this version is still a lot to be desired. It is technically very barebone at the moment and infested with various bugs. However, we are happy with the general direction of UMeFate and the reached milestones according to the roadmap, even if far from ideal. More about changes is highlighted further in the reading.
🏗️⚒️🏰UMeFate Pre-Alpha: Building Castle And Upcoming Next Tech Demo #50
By Antypodish | |
UMeFate is in the process of preparing another pre-alpha tech demo. Over the past few months, our UMes have been working hard on stabilising, playtesting, and debugging various issues. This was partly shown in our previous blog and video, where we built a modern skyscraper town. https://antyversum.com/2025/05/11/umefate-pre-alpha-building-skyscrapers-town-49/ While UMeFate is still far from ideal and bug-free, we are approaching the point where we would love to share a playable update with everyone. The progress can be seen in the linked video.
🏗️🏠🏢UMeFate Pre-Alpha: Building Skyscrapers Town #49
By Antypodish | |
Hi dear UMes. 👋 Today we have another exciting update in UMe land for all UMeFate followers. We have prepared another video, this time showcasing the process of building Skyscrapers in the little town.
🤯🗼❤️UMeFate Second Fan Made Showcase – 170m Tall Eiffel Tower #48
By Antypodish | |
Hello everyone.🤗 This time we are showcasing again our fan made video, showing 170m tall Eiffel Tower construction, which blowing our minds. 🤯🤯
🥚🖥️🖥️🥚UMeFate Pre-Alpha: Happy Easter Egg Splitscreen Party #47
By Antypodish | |
Hello dear UMes. 👋 We are approaching Easter period and our UMes want to share with everyone UMe Easter Egg party and selfie 🥚🖥️🖥️🥚. Also for everyone who is celebrating Easter, we want to wish you a Happy Easter holiday. 🤗
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