AntyVersum

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UMeFate Changelog v0.0.x
By Antypodish | | 0 Comments |
UMeFate Changelog v0.0.x
Human Addiction Behaviours As The Case Study for AI #25
By Antypodish | | 0 Comments |
Slowly approaching the stage of development, where AI will be taken into workshop.
Rebranding UiLife to UMeFate #21
By Antypodish | | 0 Comments |
Hi Everyone. Been thinking for a while and finally decided to rebrand UiLife to UMeFate (https://www.reddit.com/r/UMeFate/). It is better to do it early, than later. The title may be a bit weird at first. But more I think about it, more sense it has.
In the process of refurbishing ingame UI, to be more intuitive #34
By Antypodish | | 0 Comments |
Still working on making things more intuitive.
New menu and feedback system #33
By Antypodish | | 0 Comments |
As part of continuous updates and making game feeling more intuitive, rework has been done by changing general main menu, adding bug report and feedback system.
Implementing ingame feedback system over to discord #32
By Antypodish | | 0 Comments |
As the process of streamlining game mechanics, with first pre-alpha test received feedbacks, it is clear that that ingame feedback and bug report systems are important.
UMes after hard work rebranding partying – no more overtimes #24
By Antypodish | | 0 Comments |
A bit of fun recording, while working on importing meshes modding feature. Something that I need in core mechanics, before starting work on AI.
A bit of messing with placeholder furnitures #23
By Antypodish | | 0 Comments |
My GF, did some models for me. These are just placeholders and are subject to change at any time. Is more just to see how things could look like in certain scenarios.
Adding wall passage segments, basics floors and few extra visual bit #20
By Antypodish | | 0 Comments |
Hey, In this next vid I would like to showcase a bit more about wall building and auto floor generation.
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