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UMeFate Changelog v0.0.x
By Antypodish | | 0 Comments |
UMeFate Changelog v0.0.x
UMeFate Roadmap #37
By Antypodish | | 0 Comments |
UMeFate updates first roadmap, detailing near future development plans for Pre-Alpha.
UMeFate has pushed update version 0.0.8 to Steam #36
By Antypodish | | 0 Comments |
Adding many small and yet critical changes, to be able move forward.
In preparation for next small update 0.0.7 #35
By Antypodish | | 0 Comments |
UMeFate is working toward preparing a new update v0.0.7.
In the process of refurbishing ingame UI, to be more intuitive #34
By Antypodish | | 0 Comments |
Still working on making things more intuitive.
New menu and feedback system #33
By Antypodish | | 0 Comments |
As part of continuous updates and making game feeling more intuitive, rework has been done by changing general main menu, adding bug report and feedback system.
Implementing ingame feedback system over to discord #32
By Antypodish | | 0 Comments |
As the process of streamlining game mechanics, with first pre-alpha test received feedbacks, it is clear that that ingame feedback and bug report systems are important.
Human Addiction Behaviours As The Case Study for AI #25
By Antypodish | | 0 Comments |
Slowly approaching the stage of development, where AI will be taken into workshop.
UMes after hard work rebranding partying – no more overtimes #24
By Antypodish | | 0 Comments |
A bit of fun recording, while working on importing meshes modding feature. Something that I need in core mechanics, before starting work on AI.
A bit of messing with placeholder furnitures #23
By Antypodish | | 0 Comments |
My GF, did some models for me. These are just placeholders and are subject to change at any time. Is more just to see how things could look like in certain scenarios.
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