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New menu and feedback system #18
As part of continuous updates and making game feeling more intuitive, rework has been done by changing general main menu, adding bug report and feedback system.
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My lovely gf did for UMeFate new main menu interior. UMeFate has also new reworked basics menu, with some options. But that is expected to change in the future for further improvements.


Graphical options now allow to switch between low, mid and high detailed look.
However, HIGH option uses raytracing and is only recommended for higher end GPU. Atm it is only experimental. By default only MID option is enabled.
Low settings has been also added, to support gathered players feedback from first playtest in version v0.0.6. Hopefully allowing them to run game more smooth.
These options will be refined in the future, as they are just very basics atm.

At this point, game itself looks far from what the menu lobby, but UMeFate would love head in similar direction. Not too simple, but also not too realistic. 
Art direction and graphical look in not final and is yet to be decided.


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