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🛠️🌏UMeFate Map Editor And Creating Floors #43
By Antypodish | | 0 Comments |
Hi All, 😊 Today UMeFate wants to present the progress on building the floors in a map editor. At the moment, floors are still in a polishing phase and bugs hunting. This will require a long time effort, to get the right feeling. But all step by step.
🤗❤️UMeFate First Ever Fan Made Early Tech Demo Gameplay #42
By Antypodish | | 0 Comments |
Hello everyone. UMeFate would like to announce that we had our first ever fan made gameplay, made by @Tommy_Vercetti_yt. 🤗❤️
🛠️🌏Map Editor Loading And Saving Constructs #41
By Antypodish | | 0 Comments |
Hello dear UMes. 🤗 Past two weeks UMeFate was focusing effort on improving map editor and implementing saving and loading constructions, like houses on land plots. Long term idea is to allow players to share their own creations. But also, later to allow game mechanics to load constructs into land plots at the runtime.
🛠️🌏Map Editor And Constructions On Land Plots #40
By Antypodish | | 0 Comments |
Today UMeFate team presents a quick update on the progress of map editor and basics constructing on land plots. UMes are in a phase of improving the map editor and to allow making ground floor construction buildings.
🌏Mountains roads land plots in action and map editor #39
By Antypodish | | 0 Comments |
Nearly 2 months past, since UMeFate last blog post. But I can assure you, UMes were working hard. Well for most of the part, besides chilling during x-mas period and NewYear 🍾🎇
🛠️Creating tools for roads and land plots as part of modding (technical) #38
By Antypodish | | 0 Comments |
Last month major focus was on improving land plots and developing tools, to help creating world. Also to support later modding features. In this post, there is a bit of mechanics and some technical discussions.
New menu and feedback system #33
By Antypodish | | 0 Comments |
As part of continuous updates and making game feeling more intuitive, rework has been done by changing general main menu, adding bug report and feedback system.
UMes after hard work rebranding partying – no more overtimes #24
By Antypodish | | 0 Comments |
A bit of fun recording, while working on importing meshes modding feature. Something that I need in core mechanics, before starting work on AI.
Slowly Implementing Walls Building Mechanics #18
By Antypodish | | 0 Comments |
In this next vid update, I showcase basics walls building mechanics implementation to the main game, with snapping and auto generating rooms feature.
Basics Building Rooms Test #15
By Antypodish | | 0 Comments |
Basics building rooms test
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