AntyVersum

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New menu and feedback system #33
By Antypodish | | 0 Comments |
As part of continuous updates and making game feeling more intuitive, rework has been done by changing general main menu, adding bug report and feedback system.
UMes after hard work rebranding partying – no more overtimes #24
By Antypodish | | 0 Comments |
A bit of fun recording, while working on importing meshes modding feature. Something that I need in core mechanics, before starting work on AI.
Slowly Implementing Walls Building Mechanics #18
By Antypodish | | 0 Comments |
In this next vid update, I showcase basics walls building mechanics implementation to the main game, with snapping and auto generating rooms feature.
Basics Building Rooms Test #15
By Antypodish | | 0 Comments |
Basics building rooms test
Experimenting 10 thousands of items in households, for fast lookup algorithms #10
By Antypodish | | 0 Comments |
This is more an experiment. Basically this test purpose is to simulate 10 thousands of created items in the world of various categories, like Fridge, chairs, or TV. Then I test algorithm, which effectively assigns to plots, premises, and rooms items that belongs too. Fast algorithm optimisation, allows for fast lookup for items.
Life Sim Prototype: Saving and staking constructs #5
By Antypodish | | 0 Comments |
This time testing saving and loading set of constructs. These are saved on local drive, to json and texture files.
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