AntyVersum

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Stress testing of 5000 and 1000 inhabitants #19
By Antypodish | | 0 Comments |
I was curious, what will happen if I spawn 5k inhabitants in area of 300x300m. Well performance is not good. But it is fun and useful to see possibilities and limits.
Slowly Implementing Walls Building Mechanics #18
By Antypodish | | 0 Comments |
In this next vid update, I showcase basics walls building mechanics implementation to the main game, with snapping and auto generating rooms feature.
Building On Multiple Land Plots Test #17
By Antypodish | | 0 Comments |
Here is the sample of building rooms in multiple land plots. There may be observed constrains, where things can be built, once land plot is selected. Future mechanics may for example require purchasing of land plots, and of course add cost of building walls etc.
Save and Load mechanics in works #16
By Antypodish | | 0 Comments |
Atm working on core mechanics, for loading and saving game state. It is quite a bit of work, as I want to take performance into consideration. There will be lot of debugging ahead of me.
Basics Building Rooms Test #15
By Antypodish | | 0 Comments |
Basics building rooms test
Land Plot Constraints Testing #14
By Antypodish | | 0 Comments |
Previous vid was more focusing on building. In this one, is about to showcase an idea of land plot, which constraints, where things can be built. Interesting point is, land plots can be of any shape.
House rooms Triangulation test (Still buggy) #13
By Antypodish | | 0 Comments |
The idea behind is, so characters can own their own space, like rooms. Or can even invite to specific room. Or flat. In The Sims for example, there wasn't per say definition of rooms. Was just general space on the plot. And was able to find objects around the plot.
Atm doing boring math stuff, that need to be done #12
By Antypodish | | 0 Comments |
Atm working on some math stuff, which is less to show anything, but need to be done. It will probably take few more days, before anything interesting to show, in terms of progress.
Just working slowly on basics bulding grid #11
By Antypodish | | 0 Comments |
Idea is of very crude basics grid building mechanics.
Experimenting 10 thousands of items in households, for fast lookup algorithms #10
By Antypodish | | 0 Comments |
This is more an experiment. Basically this test purpose is to simulate 10 thousands of created items in the world of various categories, like Fridge, chairs, or TV. Then I test algorithm, which effectively assigns to plots, premises, and rooms items that belongs too. Fast algorithm optimisation, allows for fast lookup for items.
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