AntyVersum

    Making games with passion
Antypodish
UMeFate has pushed update version 0.0.8 to Steam #36
By Antypodish | | 0 Comments |
Adding many small and yet critical changes, to be able move forward.
In preparation for next small update 0.0.7 #35
By Antypodish | | 0 Comments |
UMeFate is working toward preparing a new update v0.0.7.
In the process of refurbishing ingame UI, to be more intuitive #34
By Antypodish | | 0 Comments |
Still working on making things more intuitive.
New menu and feedback system #33
By Antypodish | | 0 Comments |
As part of continuous updates and making game feeling more intuitive, rework has been done by changing general main menu, adding bug report and feedback system.
UMeFate Changelog v0.0.x
By Antypodish | | 0 Comments |
UMeFate Changelog v0.0.x
Implementing ingame feedback system over to discord #32
By Antypodish | | 0 Comments |
As the process of streamlining game mechanics, with first pre-alpha test received feedbacks, it is clear that that ingame feedback and bug report systems are important.
Human Addiction Behaviours As The Case Study for AI #25
By Antypodish | | 0 Comments |
Slowly approaching the stage of development, where AI will be taken into workshop.
UMes after hard work rebranding partying – no more overtimes #24
By Antypodish | | 0 Comments |
A bit of fun recording, while working on importing meshes modding feature. Something that I need in core mechanics, before starting work on AI.
A bit of messing with placeholder furnitures #23
By Antypodish | | 0 Comments |
My GF, did some models for me. These are just placeholders and are subject to change at any time. Is more just to see how things could look like in certain scenarios.
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