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UMeFate Changelog v0.0.x
UMeFate Changelog v0.0.x
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V0.0.8
30 October 2024

Fixes:
- UI lower screen resolutions support

Removed:
- Bottom info bar

Known Bugs:
- Gamepad is not fully supported


V0.0.7
29 October 2024

Added:

- Feedback and bug report system
- Integration of f
eedback and bug report system with discord

- Few more furnitures
- Splitting for optimisation main menu from game runt
ime

- Adding furnitures samples - Player controlled UMe has circular indicator, to see where the player is


Changes:
- Ingame UI framework
- New main menu room
- New main menu UI system
- Main menu camera behaviour
- Improving ingame camera movement - Wall construction elevation plane, can be now set at desired altitude, using pointer (mouse)

Fixes:
- Camera performance and motions bug fixes
Known Bugs:
- Game doesn’t restart
- Walls building has various bugs
- When walls are closed, floor is not creating - Furnitures are not rotatable


V0.0.6 First Steam pre alpha tech demo playtest
4 October 2024

Added:
- Additional UI shortcuts binding info

Changes:
- Furniture selection

Removed:
- Old wall building system


V0.0.5

Added:
- Models mesh importer
- Models mesh LOD generator
- Models thumbnail generator
- Added door passage wall to construction system
- Fog Of War system
- Camera FoW movement constraints
- UI key binding info

Changes:
- Collision detection for walls
- Terrain change

Known Bugs:
- Generators may require two game restarts, before full generation and loading of new mesh is completed


V0.0.4

Added:
- Lua script reading from the mod directory
- New construction system
- 1st, 3rd person camera
- UI game mode options selection
- Clouds and sun VFX


V0.0.3

Added:
- Lua JIT support
- Saving selection of building
- Land plots selection
- Player navigation


V0.0.1

Added:
- Movement of characters (agents)
- Terrain
- Agents collision


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