AntyVersum

    Making games with passion
Adding wall passage segments, basics floors and few extra visual bit #18
Hey, In this next vid I would like to showcase a bit more about wall building and auto floor generation.
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Walls now accept basics textures, which also can take atm up to 3 textures, for creating more wall variations.


Additionally to walls, now there is wall / door section (red), which allow characters to pass through, while also floor is generated.


Floors are generated based on constrains of room perimeters. Later in the near future, ceiling and flat roofs will be added. More complex roofs is further in the plans.


Stairs mechanics is still not implemented. It requires a bit more work, for segmentation and cutting holes in the floor. I got general idea, but is lesser priority.


Technically floors can be added to any arbitrary height. For now height changes in steps of 2.4m.


Structures fundaments would be another thing to be added.


On a bit fun side, my lovely GF did modeled quickly for UiLife new Uis character and the bed. These are still placeholders, but at least it looks more lively 😊


There is no other mechanics on these atm. After completing deving floor phase (floors need to be added and removed automatically, plus sort few bugs), I will be entering the phase, where basics items can be placed.


These for now will be beds, some form of entertainment equipment and source of food for Uis characters.


Then after that, I can start doing AI, which will be acting upon environment.


More exciting times are ahead 😉

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