AntyVersum

    Making games with passion
Video
Map Editor And Constructions On Land Plots #40
By Antypodish | | 0 Comments |
Today UMeFate team presents a quick update on the progress of map editor and basics constructing on land plots. UMes are in a phase of improving the map editor and to allow making ground floor construction buildings.
Mountains roads land plots in action and map editor #39
By Antypodish | | 0 Comments |
Nearly 2 months past, since UMeFate last blog post. But I can assure you, UMes were working hard. Well for most of the part, besides chilling during x-mas period and NewYear πŸΎπŸŽ‡
Creating tools for roads and land plots as part of modding (technical) #38
By Antypodish | | 0 Comments |
Last month major focus was on improving land plots and developing tools, to help creating world. Also to support later modding features. In this post, there is a bit of mechanics and some technical discussions.
New menu and feedback system #33
By Antypodish | | 0 Comments |
As part of continuous updates and making game feeling more intuitive, rework has been done by changing general main menu, adding bug report and feedback system.
UMes after hard work rebranding partying – no more overtimes #24
By Antypodish | | 0 Comments |
A bit of fun recording, while working on importing meshes modding feature. Something that I need in core mechanics, before starting work on AI.
Slowly Implementing Walls Building Mechanics #18
By Antypodish | | 0 Comments |
In this next vid update, I showcase basics walls building mechanics implementation to the main game, with snapping and auto generating rooms feature.
Basics Building Rooms Test #15
By Antypodish | | 0 Comments |
Basics building rooms test
Experimenting 10 thousands of items in households, for fast lookup algorithms #10
By Antypodish | | 0 Comments |
This is more an experiment. Basically this test purpose is to simulate 10 thousands of created items in the world of various categories, like Fridge, chairs, or TV. Then I test algorithm, which effectively assigns to plots, premises, and rooms items that belongs too. Fast algorithm optimisation, allows for fast lookup for items.
Scroll to Top