AntyVersum

    Making games with passion
Blog
Basics Building Rooms Test #15
By Antypodish | | 0 Comments |
Basics building rooms test
Land Plot Constraints Testing #14
By Antypodish | | 0 Comments |
Previous vid was more focusing on building. In this one, is about to showcase an idea of land plot, which constraints, where things can be built. Interesting point is, land plots can be of any shape.
House rooms Triangulation test (Still buggy) #13
By Antypodish | | 0 Comments |
The idea behind is, so characters can own their own space, like rooms. Or can even invite to specific room. Or flat. In The Sims for example, there wasn't per say definition of rooms. Was just general space on the plot. And was able to find objects around the plot.
Atm doing boring math stuff, that need to be done #12
By Antypodish | | 0 Comments |
Atm working on some math stuff, which is less to show anything, but need to be done. It will probably take few more days, before anything interesting to show, in terms of progress.
Just working slowly on basics bulding grid #11
By Antypodish | | 0 Comments |
Idea is of very crude basics grid building mechanics.
Experimenting 10 thousands of items in households, for fast lookup algorithms #10
By Antypodish | | 0 Comments |
This is more an experiment. Basically this test purpose is to simulate 10 thousands of created items in the world of various categories, like Fridge, chairs, or TV. Then I test algorithm, which effectively assigns to plots, premises, and rooms items that belongs too. Fast algorithm optimisation, allows for fast lookup for items.
UMeFate Sim Prototype: Implementing LuaJIT, to gain more performance #8
By Antypodish | | 0 Comments |
So looks like Lua JIT is working. It solved some issue of previous Lua. One issue is outstanding. But doesn't actually stops me from moving forward. Now I am a bit further, in comparison to previous Lua. I will be ruining more test, as I will be building features around it.
UMeFate Sim Prototype: Implementing LuaJIT, to gain more performance #7
By Antypodish | | 0 Comments |
I had working to extend base of Lua. But I wasn't fully happy of the results.
Scroll to Top