There are multiple reasons for that change:
First, Ui meant to be play of words. Which kind of works. But as more I work with it, I think it would become a bit problematic.
Uis / UIs can be a bit confusing and make it difficult, to make it pronounce nicer by internationals, or make community and characters to be called UIs (User Interface? :D). I needed something more fluent. Easy for community. And pleasant to name on the long run. As well as kinda cute. But game main direction is not meant to be cute by all means.
Keeping name short and interesting is a challenge. Plus to find free social handles. Some potential good ones are already taken. Even for not related to Life Sim games channels.
Unfortunately reddit channel can not be renamed, or moved to new channel. So creation of new channel was required. With that, all posts has been recreated. But comments unfortunately can not. But that is ok. I have created references to original posts, for anyone interested in retrospection of project evolution.
I was discussing name change with my partner, and after multiple iterations and considerations, UMeFate is both easy to read and interesting one in our view. It conveys meaning, as well as a bit of mistry.
Another aspect for UMeFate, instead for example UMeLife, not only social handles that are occupied, but many games with LIFE in the name, associates in my opinion with a "SAFE" gameplay these days. Observing many games of similar genre, I feel that LIFE doesn't need to be in the name of the game itself, to bring feeling of the gameplay. But FATE in this case, is quite interesting choice and fits into philosophy of the game direction. While UMe, is about characters and you as a dear player. Also it nice to call characters actually UMes. 🙂
My apology for the incontinence. But it is better to do it now than later.
Thank you everyone for sticking with this transition. ✌️😎