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UMeFate Sim Prototype: Implementing LuaJIT, to gain more performance #7
I had working to extend base of Lua. But I wasn't fully happy of the results.
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So I looked into long planned LuaJIT implementation, which I had experience before with. I need to run more tests. But so far performance results are promising. At the moment, in the process of replacing old lua libraries.


Then moving into more lua side framework structure.


Modders will be able to add own lua scripts, to add and change certain game mechanics.

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